Learn to Play an Online Star Wars 5e: Black Talon Syndicate Fridays 6:30 PM EST.

$30.00

About the Adventure

The year is 22 BBY. The Clone Wars rage across the galaxy, leaving planets scarred, lives destroyed, and loyalties tested. While the Galactic Republic battles the Separatist Alliance on countless fronts, a new kind of hero emerges—operatives, outlaws, and mercenaries who walk the fine line between justice and profit. These individuals are not bound by the rules of war, yet their skills often tip the scales of battle in unseen ways.

Now, as the Republic finds itself stretched thin, these resourceful mercenaries step into the void. They are not soldiers, nor spies, but something far more dangerous—free agents who answer to no one yet play a crucial role in the war’s outcome. Whether pursuing bounties, smuggling vital supplies, or eliminating threats in the shadows, their actions carry galactic consequences.

“You are not bound by treaties, armies, or allegiances. You are the ones who do what others cannot, who go where others will not. Some may call you scoundrels or villains, but I see professionals—operators who carve their own path in the galaxy. The Republic may not always ask for your help, but it’s damn grateful when you deliver. May the Force guide you, and may fortune favor the bold.”

— Jaela Krynn, Former Commanding Officer of GRID

About the Adventure

The year is 22 BBY. The Clone Wars rage across the galaxy, leaving planets scarred, lives destroyed, and loyalties tested. While the Galactic Republic battles the Separatist Alliance on countless fronts, a new kind of hero emerges—operatives, outlaws, and mercenaries who walk the fine line between justice and profit. These individuals are not bound by the rules of war, yet their skills often tip the scales of battle in unseen ways.

Now, as the Republic finds itself stretched thin, these resourceful mercenaries step into the void. They are not soldiers, nor spies, but something far more dangerous—free agents who answer to no one yet play a crucial role in the war’s outcome. Whether pursuing bounties, smuggling vital supplies, or eliminating threats in the shadows, their actions carry galactic consequences.

“You are not bound by treaties, armies, or allegiances. You are the ones who do what others cannot, who go where others will not. Some may call you scoundrels or villains, but I see professionals—operators who carve their own path in the galaxy. The Republic may not always ask for your help, but it’s damn grateful when you deliver. May the Force guide you, and may fortune favor the bold.”

— Jaela Krynn, Former Commanding Officer of GRID

Frequency:
$30.00
$30.00
Every week

This is a homebrew campaign set in the Star Wars universe during the Clone Wars. This campaign is designed to be a unique Star Wars experience while also being a great introduction into the Star Wars 5e mechanics; if you’re unfamiliar, it can be located here. As a player, the following information is what to expect at my table at a high-level:

  • Cinematic Narration

  • Heavy Visual and Audio Components

  • Balance between exploration, roleplay, and combat

  • Discord Access and 24/7 roleplay in one of the channels (as well as an exclusive role on Discord)

  • Hardcore Combat (NPCs will fight ‘tooth and nail’ to achieve their goals…you should too!)

Key Information about this campaign:

  • This campaign is weekly (communication regarding rescheduling will occur via Discord)!

  • 3 hour game-slots.

If you would like any more information, please feel free to reach out to me. Have a great day…Keep Gaming!